![]() The player may only catch the first Pokémon after each Gym battle instead of in each area.Alternatively, use the Trainer ID modulo 3 for the same purposes. A common system is if the last digit of the player's Trainer ID number is 1-3, the player must choose the Grass-type starter if it is 4-6, the Fire-type starter if it is 7-9, the Water-type starter if it is 0, free choice. The player's Starter Pokémon must be randomly chosen.Regardless of the optional rules being used, the run is considered a Nuzlocke Challenge as long as the two basic rules are still in place. Many other rules exist other than those listed here challengers adjust their personal rules according to their own preferences. Though the above rules tend to stay consistent with all challengers, many optional variations and amendments to the rules have been created by players to further adjust difficulty. The player may put Pokémon that have fainted in the Pokémon Storage System permanently rather than releasing them.As of White: Hard-Mode Episode 3, it is implied that the player can accept Pokémon that are received freely from NPCs. ![]() As for trading and retrading the same Pokémon (for the purpose of evolving a Graveler, for example), there is no firm consensus. The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through trading, Mystery Gifts, etc., are prohibited.The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds.A black out/white out is considered to be a "game over," even if there are usable Pokémon left in the Pokémon Storage System, and the player must start over.Cheating devices (such as GameShark) may not be used.Being able to do so would render all of the other rules pointless. The player may not voluntarily reset and reload the game whenever things go wrong. ![]()
0 Comments
Leave a Reply. |